Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
The ResourceEvent class represents an Event object that is dispatched
when the ResourceManager loads the resource bundles in a resource module
by calling the
loadResourceModule()
method.
public var errorText:String
Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
The error message if the type
is ERROR
;
otherwise, it is null
.
public function ResourceEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bytesLoaded:uint = 0, bytesTotal:uint = 0, errorText:String = null)
Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Constructor.
Parameters | type:String — The value of the type property of the event object. Possible values are:
"progress" (ResourceEvent.PROGRESS )
"complete" (ResourceEvent.COMPLETE )
"error" (ResourceEvent.ERROR )
|
|
| bubbles:Boolean (default = false ) — Determines whether the Event object
participates in the bubbling stage of the event flow.
|
|
| cancelable:Boolean (default = false ) — Determines whether the Event object can be cancelled.
|
|
| bytesLoaded:uint (default = 0 ) — The number of bytes loaded
at the time the listener processes the event.
|
|
| bytesTotal:uint (default = 0 ) — The total number of bytes
that will ultimately be loaded if the loading process succeeds.
|
|
| errorText:String (default = null ) — The error message of the error
when type is ResourceEvent.ERROR .
|
public static const COMPLETE:String = complete
Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Dispatched when the resource module SWF file has finished loading.
The ResourceEvent.COMPLETE constant defines the value of the
type
property of the event object for a complete
event.
The properties of the event object have the following values:
Property | Value |
---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of currentTarget . |
errorText | Empty |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object that listens for the event. |
public static const ERROR:String = error
Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Dispatched when there is an error loading the resource module SWF file.
The ResourceEvent.ERROR constant defines the value of the
type
property of the event object for a error
event.
The properties of the event object have the following values:
Property | Value |
---|
bubbles | false |
bytesLoaded | Empty |
bytesTotal | Empty |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use the
myButton.addEventListener() method to register an event listener,
myButton is the value of currentTarget . |
errorText | |
target | The object that dispatched the event;
it is not always the object that is listening for the event.
Use the currentTarget property to always access the
object that listens for the event. |
public static const PROGRESS:String = progress
Language Version : | ActionScript 3.0 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Dispatched when the resource module SWF file is loading.
The ResourceEvent.PROGRESS constant defines the value of the
type
property of the event object for a progress
event.
The properties of the event object have the following values:
Property | Value |
---|
bubbles | false |
bytesLoaded | The number of bytes loaded. |
bytesTotal | The total number of bytes to load. |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use the
myButton.addEventListener() method to register an event listener,
myButton is the value of currentTarget . |
errorText | |
target | The object that dispatched the event;
it is not always the object that listens for the event.
Use the currentTarget property to always access the
object that is listening for the event. |
Mon Feb 18 2013, 01:33 PM +11:00