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1   /*
2    *  Licensed to the Apache Software Foundation (ASF) under one
3    *  or more contributor license agreements.  See the NOTICE file
4    *  distributed with this work for additional information
5    *  regarding copyright ownership.  The ASF licenses this file
6    *  to you under the Apache License, Version 2.0 (the
7    *  "License"); you may not use this file except in compliance
8    *  with the License.  You may obtain a copy of the License at
9    *  
10   *    http://www.apache.org/licenses/LICENSE-2.0
11   *  
12   *  Unless required by applicable law or agreed to in writing,
13   *  software distributed under the License is distributed on an
14   *  "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
15   *  KIND, either express or implied.  See the License for the
16   *  specific language governing permissions and limitations
17   *  under the License. 
18   *  
19   */
20  package org.apache.mina.common;
21  
22  import java.net.SocketAddress;
23  
24  /**
25   * An {@link IoSession} for broadcast transports. (e.g. UDP broadcast or multicast)
26   * 
27   * <h2>Writing Back to the Broadcasting Server</h2>
28   * <p>
29   * When you implement a client that receives a broadcast message from a server
30   * such as DHCP server, the client might need to send a response message for the
31   * broadcast message the server sent.  Because the remote address of the session
32   * is not the address of the server in case of broadcasting, there should be a
33   * way to specify the destination when you write the response message.
34   * This interface provides {@link #write(Object, SocketAddress)} method so you
35   * can specify the destination.
36   * </p>
37   * 
38   * @author The Apache Directory Project (mina-dev@directory.apache.org)
39   * @version $Rev: 555855 $, $Date: 2007-07-13 12:19:00 +0900 (금, 13  7월 2007) $
40   */
41  public interface BroadcastIoSession extends IoSession {
42      /**
43       * Writes the specified <tt>message</tt> to the specified <tt>destination</tt>.
44       * This operation is asynchronous; {@link IoHandler#messageSent(IoSession, Object)}
45       * will be invoked when the message is actually sent to remote peer. You can
46       * also wait for the returned {@link WriteFuture} if you want to wait for
47       * the message actually written.
48       * 
49       * @param destination <tt>null</tt> if you want the message sent to the
50       *                    default remote address
51       */
52      WriteFuture write(Object message, SocketAddress destination);
53  }