Uses of Class
org.apache.batik.gvt.TextNode.Anchor

Packages that use TextNode.Anchor
org.apache.batik.gvt Contains all of the interfaces for describing and painting vector graphics as Java objects. 
org.apache.batik.refimpl.gvt   
org.apache.batik.refimpl.gvt.renderer   
 

Uses of TextNode.Anchor in org.apache.batik.gvt
 

Fields in org.apache.batik.gvt declared as TextNode.Anchor
static TextNode.Anchor TextNode.Anchor.START
          The anchor which enables the rendered characters to be aligned such that the start of the text string is at the initial current text location.
static TextNode.Anchor TextNode.Anchor.MIDDLE
          The anchor which enables the rendered characters to be aligned such that the middle of the text string is at the initial current text location.
static TextNode.Anchor TextNode.Anchor.END
          The anchor which enables the rendered characters to be aligned such that the end of the text string is at the initial current text location.
 

Methods in org.apache.batik.gvt that return TextNode.Anchor
 TextNode.Anchor TextNode.getAnchor()
          Returns the anchor of this text node.
 

Methods in org.apache.batik.gvt with parameters of type TextNode.Anchor
 void TextNode.setAnchor(TextNode.Anchor newAnchor)
          Sets the anchor of this text node.
 void TextPainter.paint(java.text.AttributedCharacterIterator aci, java.awt.geom.Point2D location, TextNode.Anchor anchor, java.awt.Graphics2D g2d, GraphicsNodeRenderContext context)
          Paints the specified attributed character iterator using the specified Graphics2D and context and font context.
 Mark TextPainter.selectAt(double x, double y, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Initiates a text selection on a particular AttributedCharacterIterator, using the text/font metrics employed by this TextPainter instance.
 Mark TextPainter.selectTo(double x, double y, Mark beginMark, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Continues a text selection on a particular AttributedCharacterIterator, using the text/font metrics employed by this TextPainter instance.
 Mark TextPainter.selectAll(double x, double y, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Select all of the text represented by an AttributedCharacterIterator, using the text/font metrics employed by this TextPainter instance.
 

Uses of TextNode.Anchor in org.apache.batik.refimpl.gvt
 

Fields in org.apache.batik.refimpl.gvt declared as TextNode.Anchor
protected  TextNode.Anchor ConcreteTextNode.anchor
          Text Anchor
 

Methods in org.apache.batik.refimpl.gvt that return TextNode.Anchor
 TextNode.Anchor ConcreteTextNode.getAnchor()
          Returns the anchor of this text node.
 

Methods in org.apache.batik.refimpl.gvt with parameters of type TextNode.Anchor
 void ConcreteTextNode.setAnchor(TextNode.Anchor newAnchor)
          Sets the anchor of this text node.
 

Uses of TextNode.Anchor in org.apache.batik.refimpl.gvt.renderer
 

Methods in org.apache.batik.refimpl.gvt.renderer with parameters of type TextNode.Anchor
 void BasicTextPainter.paint(java.text.AttributedCharacterIterator aci, java.awt.geom.Point2D location, TextNode.Anchor anchor, java.awt.Graphics2D g2d, GraphicsNodeRenderContext context)
          Paints the specified attributed character iterator using the specified Graphics2D and rendering context.
 Mark BasicTextPainter.selectAt(double x, double y, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Given an X, y coordinate, text anchor type, AttributedCharacterIterator, and GraphicsNodeRenderContext, return a Mark which encapsulates a "selection start" action.
 Mark BasicTextPainter.selectTo(double x, double y, Mark beginMark, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Given an X, y coordinate, text anchor type, starting Mark, AttributedCharacterIterator, and GraphicsNodeRenderContext, return a Mark which encapsulates a "selection continued" action.
 Mark BasicTextPainter.selectAll(double x, double y, java.text.AttributedCharacterIterator aci, TextNode.Anchor anchor, GraphicsNodeRenderContext context)
          Select the entire contents of an AttributedCharacterIterator, and return a Mark which encapsulates that selection action.
 void StrokingTextPainter.paint(java.text.AttributedCharacterIterator aci, java.awt.geom.Point2D location, TextNode.Anchor anchor, java.awt.Graphics2D g2d, GraphicsNodeRenderContext context)
          Paints the specified attributed character iterator using the specified Graphics2D and rendering context.
 void ConcreteTextPainter.paint(java.text.AttributedCharacterIterator aci, java.awt.geom.Point2D location, TextNode.Anchor anchor, java.awt.Graphics2D g2d, GraphicsNodeRenderContext context)
          Paints the specified attributed character iterator using the specified Graphics2D and context and font context.
 



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